Armara Knack, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears light armors faded through time and improper care. Her black hair is thinning but still full. Her silver eyes peer out from beneath her wide-brimmed green hat.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. Armara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Armara has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her old friends.
Ideals: Justice. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with blue colored cloaks and clothing. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Fibblestib studied abroad. Fibblestib abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Disciplined, Gifted. Bonds: Immigrant, Adventurer. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: Tiger eye turquoise (8 gp). Amber (50 gp). Aquamarine (700 gp). Peridot (70 gp). Golden pearl (50 gp).
Aline Sharps, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a brown Stetson hat and brown clothes. She has silver hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is used to getting what she wants. In part because she is a meticulous planner.
History: Aline was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She became a Ploughman soon after.
Motivation: She would like to get married and retire; and to reunite with her absent father
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Job, Has a crush. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Azurite (13 gp).
Gesrethe Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" western woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop crest cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She acts crazy and hedonistic. She is lazy and tries to find solutions quickly.
History: Born in the west her family was never financially stable. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Hedonist, Lazy. Bonds: Poor, Religious. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. Amethyst (120 gp). Aquamarine (900 gp). Amethyst (120 gp).
Curran High-hill, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a red cloak and cross-gartered tan stockings. His hair is short and auburn. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is terrified, and will act out of fear; and doesn't want to be a hunter and was forced into it by his family
Flaws: Disease, Fearful. Bonds: Criminal record, Family, Adventurer. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp.
Flask Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is red, silky, and of moderate length. She has several tiny opal earrings on each ear.
Personality: Flask wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 20000 sp.
Caeldrim Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His chestnut hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic, Hedonist. Bonds: Rich. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 140 gp.
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