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NPC Generator

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Advanced [show]


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He has set out to sabotage the competition.

Motivation: To be a Detective again; and he wants to meet his childhood hero

Flaws: Shy, Lazy. Bonds: Rich, Job, Adventurer. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Orsik Frostbeard, Male Dwarf Druid 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 110 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)15 (+2) 8 (-1)3 (-4)
Skills History +6, Insight +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Jeweled gold crown (6000 gp).


Social Check DCs


Ar-Karo Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is slicked back into a classic pompadour. He has gray eyes and a black hat with a brown feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ar-Karo took refuge in the large cave and found the beat up shortspear and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and he has a crush on the local seamstress

Ideals: Entrepeneur, Justice. Bonds: Adventurer, Nature, Has a crush. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Ar-Karo Elton, Male Half-Orc Ranger 7
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)15 (+2) 7 (-2)2 (-4)
Skills History +5, Insight +1
Senses Passive Perception 8
Languages Common, Orc, Aquan, Ignan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Citrine (40 gp).


Social Check DCs


Millicent Tindall, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her skin is also unnaturally pale. Her brown hair is singed and shortened. This violet eyed southerner is not easily forgotten.

Personality: She has always had a great fascination with Half-Orc culture. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Half-Orc compassion.

Flaws: Ugly, Racist, Fearful. Bonds: Mentor, Adventurer. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Millicent Tindall, Female Human Adept 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rose Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is long and red with streaks of golden, and is pulled back with small white clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable, Philantrophist, Artistic, Athletic. Flaws: Insane. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Rose Tosscobble, Female Halfling Cleric 8
Small (2'8") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1100 gp. Violet garnet (1400 gp). Alexandrite (1400 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Alice Clifford, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tattered old clothes. Her hair is silver and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: French accent

Attributes [hide]

Alice Clifford, Female Human Wizard 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Athletics +6, History +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamil Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is renowned for her bright tan dresses and hats. She carries a battered lance and tarnished axe as well. Her hair is silver, silky, and of moderate length. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in axe use. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want her driven away; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, In love, Religious, Enemies. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Shamil Horcusporcus, Female Gnome Commoner 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Chay Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has worked as a Performer like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Job. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Chay Bigheart, Male Halfling Warlock 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs

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