Nurkara Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is smooth and relatively long. She has blue eyes and a brown hat with a blue feather.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a great chef.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Cartwright and found it very stressful. She has achieved small success as a Cartwright.
Motivation: Sabotage a competitor; and she feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Depressed, Mundane. Bonds: Job. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 23000 sp. 3 Holy water. 1 Everburning torch. 4 Tanglefoot bags.
Menny Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her silver hair in a flapper bob. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.
History: Gifted from a young age, Menny studied abroad. A few years later when the north was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 gp. 1 Silver holy symbol.
Rael Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. He has silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a plains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 46 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 1000 gp. Coral (70 gp). Chalcedony (60 gp). 1 Medium magic item.
Charles Reid, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments
History: Born in the west to a Doctor, Charles learned a great deal about his mother's area of expertise. His childhood dream was to be a Courier, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Gifted. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. Black pearl (200 gp).
Cask Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His beige fur is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny amber earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world.
Ideals: Logical. Bonds: Attractive, Rich, Nature, Religious. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Giant, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1100 gp. Star ruby (1000 gp). Eye agate (9 gp).
Anne Huckabee, Female Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she prefers to wear flannel. Her hair is blonde and curly. Her ears are large.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Ortegar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His hazel eyes dart from person to person.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Hedonist. Bonds: Religious, Criminal record, Debt. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 17 (+3) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 gp. Lapis lazuli (10 gp).
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