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NPC Generator

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Advanced [show]


Aym Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky black painted plate armor. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.

Personality: She has always had a great fascination with Elven culture. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. As a young adult she joined a group advocating for an improvement in Tiefling conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and obtaining odd cultural elven artifacts is her passion

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Aym Sanctuary, Female Tiefling Ranger 3
Medium (5'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tûmhom Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean black cloak covering his clean studded leather, he is not a threatening figure. His blonde hair is still thick. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Dyer. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Antagonistic, Insomniac. Bonds: Job, Criminal record, Poor. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Tûmhom Breeden, Male Half-Orc Paladin 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp.


Social Check DCs


Erky Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. After months of barely getting by, Erky managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture.

Ideals: Logical, Persistence. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Erky Umbodoben, Male Gnome Cleric 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gesrethe Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. She is physically well-built. Her green crest is singed and shortened. Her fierce red eyes like to dwell on things.

Personality: Abrasive and pushy, she has a hard time making friends. The war was a terrible time for her, and Gesrethe does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Gesrethe and her spouse have recently divorced.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Gesrethe Nemmonis, Female Dragonborn Adept 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)8 (-1) 12 (+1)17 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Rock crystal (50 gp). Red garnet (70 gp). Brown-green garnet (70 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is renowned for his bright brown suits and hats. His fur is orange and curly. This copper eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To end his boredom; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Pelt Of Winter, Male Tabaxi Warrior 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 64 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)8 (-1) 17 (+3)17 (+3)
Skills Acrobatics +7, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled electrum ring (4000 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his left side, and carries glaives. His golden hair is greasy and uncared for. He has a tattooed face.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Extrovert, Optimist. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Robert Kinsley, Male Human Monk 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 9 (-1)7 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" western man, he wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His moppish blonde hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Hupe was born the youngest of three triplets. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Family, Job. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Hupe Brightmoon, Male Halfling Wizard 5
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 14 (+2)8 (-1)
Skills History +6, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 10000 cp. Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (500 gp). Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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