Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His crest is cut close to his head. He is baby faced.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Sethrekar grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Criminal record. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 pp. Citrine (60 gp). Rock crystal (60 gp). Bloodstone (60 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fulbar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His tied-back hair is chestnut. He has gleaming, smiling blue eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Fulbar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined, Optimist. Bonds: Adventurer, Immigrant, In love. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 12)
Armor Class 15
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Sylvan, Orc
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 300 pp. Azurite (11 gp). Violet garnet (900 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.
Gruk Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a white tunic with black highlights, and long white pants that bunch up around his shoes. His black hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. After months of barely getting by, Gruk managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure.
Ideals: Justice. Bonds: Attractive, Rich, Criminal record. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Abyssal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1300 gp. Zircon (30 gp). Alexandrite (800 gp). Violet garnet (800 gp). Peridot (30 gp).
Claira Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses like a well dressed Architect does. Her tied-back hair is golden. Her blue eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.
History: She was born in the south. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Architect.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Persistence, Gifted. Bonds: Job, Religious, Immigrant. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Amethyst (60 gp).
Hadarai Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man usually wears his violet robe and has his bastard sword always slung over his shoulder. With bright blonde hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Hadarai was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Architect.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Nature, Job, Enemies. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 20000 cp. 1 Masterwork Heavy steel shield.
Astar Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dyer does. He has a moderate pudge and is not very fit. He keeps his dark red hair in a flapper bob. He wears an eyepatch.
Personality: Eccentric and domineering, Astar will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Astar studied abroad. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Extrovert, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 49 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 cp. Red-brown spinel (50 gp). Chrysoberyl (50 gp). 1 Minor magic item.
Shedinn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He wears his gold crest up. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Shedinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Shedinn was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Slave, Military. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1700 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
