Namfoodle Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'4" and is renowned for his bright blue suits and hats. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy white hair. His eyes are likewise amber.
Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 53 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 1000 gp. Solid gold idol (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Katherine Weston, Female Human [Permalink]
Personal [hide]
Description: A 5'4" western woman, she likes to wear grey tank tops with yellow skirt. She has moderate length red hair. She wears an eyepatch.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the west to a Performer, Katherine learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Performer soon after.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
Gomory Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a custom-built plate barding that's adorned with black lining and desert motifs. Her long black hair is drawn into a two foot long braid. Her eyes are red and she is always smoking a pipe.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She is the product a well kept family trust fund and as such has never really known need. Gomory abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.
Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Insane. Bonds: Military, Rich, Adventurer. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Aquamarine (300 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorpe Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports red clothing, slightly heavier than average wear. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Thorpe studied abroad. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Creega Carlyle, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman has a large black mantle and cape that has been intricately interwoven into her green robe. She wears her brown hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: Calm and collected, she is a well trained Blacksmith. She misses her home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: Sabotage a competitor.
Flaws: Insane. Bonds: Poor, Job, Immigrant, Religious. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp.
Drifting Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. Her beige fur is knotted and matted. This blue eyed easterner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She inherited the family business which she has now maintained for 9 years.
Motivation: Sabotage a competitor; and many brigands want her driven away
Ideals: Artistic. Bonds: Rich, Attractive, Job, Enemies, Nature. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Hematite (5 gp).
Torbera Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey collared shirt and yellow skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her auburn hair is kept up in a ponytail inside a small hat. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Gifted from a young age, Torbera studied abroad. She was taken from her home at a very young age. She was granted martial powers by her dying brother.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Slave. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 110 pp. 1 Good lock.
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