Vaina Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, violet cloak. Her golden hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a great chef.
History: The child of western immigrants she idolized her mother. Vaina was born on a far western plains where she grew up under the tutelage of her mother, an expert Mortician. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush.
Ideals: Gifted. Flaws: Insane, Terse. Bonds: Immigrant, Has a crush. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 12000 cp. Silver pearl (120 gp). Iolite (70 gp). 1 Minor magic item.
Avelina Allerton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, brown, dusty cloak. Her brown hair is knotted and matted. Her eyes are brown and beady.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Avelina is combative with any and all who dare try her patience in the slightest.
History: She served in the navy to pay for her family's outstanding loans. She helped her mother out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army
Ideals: Athletic, Disciplined, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 190 gp.
Jasmine High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her silver hair is braided into rings. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She feeds upon the attention of others.
History: Gifted from a young age, Jasmine studied abroad. Cursed with vampirism at a very young age, Jasmine has worked very hard to control her curse. She inherited the family business which she has now maintained for 4 years.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Lance Royston, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He keeps his long chestnut hair kept up in a rat tail. He has several tiny opal earrings on each ear.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: Marry his brother to traveling adventurers.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 58 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2800 gp. Deep green spinel (100 gp). Amber (100 gp). Eye agate (5 gp). Aquamarine (1600 gp). Bloodstone (50 gp). Deep blue spinel (1600 gp). Iolite (50 gp).
Leaf Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. Her orange fur, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp. 1 Silver holy symbol.
Jaxi Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a green shirt with thin black vertical stripes and green pants. She keeps her silver crest in a flapper bob. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. Jaxi liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Athletic, Justice. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 13000 cp. 1 Half-Plate. 1 Masterwork Light steel shield.
Helja Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears brown painted combat armor at almost all times. She has moderate length brown hair. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is almost excessively polite to everyone, even when angry. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the west her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Flaws: Shy. Bonds: Attractive, Enemies, Poor. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 13000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
