Morkral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Fighting, Gifted. Bonds: Attractive, Military, Rich, Guardian. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 65 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 19 (+4) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 100 pp. Large well-done wool tapestry (200 gp).
Efferil Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a yellow and white handkerchief worn on his left side. His red hair is long and unkept. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Job, Rich. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
Possessions: 2000 sp. 1 Minor magic item.
Two Llamas Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of the four houses of cards around his neck, and a spear on his belt. He has wavy orange fur. His eyes are yellow.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Two Llamas lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero
Ideals: Fighting. Bonds: Guardian, Criminal record, Family, Adventurer. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Manea Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'11". She wears rags and sports a simple walking cane. Her brown hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for her, and Manea does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She got into the Knight business at a young age. Her first spouse was a Interpreter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She struck the Knight job and began her own company from there.
Motivation: She feels kind of lost in life; and she's repulsed by the pc
Flaws: Antagonistic, Depressed. Bonds: Poor, Military, Job, Family. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3000 cp.
Verna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears white trousers with violet and white striped suspenders. She wears various colorful collared shirts. She carries with her a set of lances on her belt, each one with a amethyst on the hilt. She wears a deerstalker hat to hide her balding. Her eyes are a pleasant gray.
Personality: She loves telling others what to do and how they should feel about things. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was raised in a white middle class family as the only child. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Verna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Fighting, Opinionated, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Dabbledob Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is wearing a long, blue cloak. He has done his best to style his chestnut hair to look like a famous performer. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a bounty hunter and was forced into it by his family
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Family, Religious. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 55 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. Azurite (10 gp). Amethyst (160 gp). Jasper (20 gp). White opal (1400 gp). Red-brown spinel (160 gp). 1 Medium magic item.
Barendd Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears just a grey suit. His clothes are grease stained in places. His blonde hair has been sun bleached extensively. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Immigrant, Nature. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
