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NPC Generator

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Advanced [show]


Shane Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Glassblower uniform. His red hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Shane hails from a village terrorized by giants. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Shane Chance, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Deep blue spinel (1200 gp). Deep green spinel (50 gp).


Social Check DCs


Olunt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, grey, dusty cloak. His black hair is styled in orderly dreadlocks. His eyes are green and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of orcs once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Olunt was born on a far eastern island where he grew up under the tutelage of his father, an expert Ploughman. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Olunt Goblinbane, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 250 gp.


Social Check DCs


Rosamund Walpole, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is lengthy. Her eyes are green and catlike.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in a small desert village. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and doesn't want to be a herbalist and was forced into it by her family

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Nature, Family. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Rosamund Walpole, Female Human Wizard 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp. Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Bardryn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large brown jacket. She wears her black hair up. She has several tiny topaz earrings on each ear.

Personality: She snorts whenever she laughs or is feeling confident. Bardryn is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born to a pair of adventurers, Bardryn grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Shepherd and was forced into it by her family.

Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Bardryn Silveraxe, Female Dwarf Commoner 9
Medium (4'0") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 52 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her lavender fur is drawn into a tight pony tail with a card scrunchie. Her face is covered beneath a completely black helmet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Extrovert. Flaws: Depressed. Bonds: Mentor, Attractive. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Tricking Of Claws, Female Tabaxi Aristocrat 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. Black pearl (500 gp). Hematite (6 gp). Carnelian (70 gp). 1 Masterwork studded leather.


Social Check DCs


Werydd Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her golden hair has been sun bleached extensively. This blue eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Werydd isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is lazy and tries to find solutions quickly.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Baker for hire.

Motivation: Nothing but the best is good enough for her; and further expansion of business

Ideals: Impeccable. Flaws: Lazy. Bonds: Nature, Job. Occupation: Baker

Voice: German accent

Attributes [hide]

Werydd Orcfoe, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 50 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Gûnd Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears white leather gloves, a white jacket, and tight pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 12th year, his parents were killed by a orcs raid, leaving Gûnd alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûnd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Gûnd Gracey, Male Half-Orc Wizard 14
Medium (6'8") Half-Orc, True Neutral (CR 14)
Armor Class 10
Hit Points 80 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 7 (-2)4 (-3)
Skills Insight +3, Nature +6
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs

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