Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and carries longswords. She has styled her cinnamon fur well, parting it to the left. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gifted from a young age, Sun studied abroad. After coming to the age of reason, Sun took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Some 5 years later her spouse died after the birth of her son. Heartbroken, Sun never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Many goblins want her driven away.
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Enemies, In love. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 3 (-4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp.
Howard Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a red small hat and red clothes. His whole body is exceptionally muscular. He wears a colorful flower in his blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful necromancer made him what he is. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Addict. Bonds: Immigrant, Attractive, Mentor. Occupation: Tailor
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 100 gp. Chrysoprase (60 gp). Tourmaline (50 gp).
Efferil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He has styled his chestnut hair well, parting it to the left. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Cartwright. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Abad Lust, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports green clothing, slightly heavier than average wear. He wears a colorful flower in his purple hair. He has a dull look in his gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Abad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Abad took refuge in the large cave and found the beat up mace and armor he uses now. He has achieved small success as a Slave Trader.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Nature. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Emerald (500 gp). Zircon (60 gp). Golden yellow topaz (1600 gp). Tiger eye turquoise (13 gp).
Gormogord TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He has moderate length white hair. His eyes are a pleasant gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gormogord was raised in a hard working conservative environment. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Fortune-teller like his father before him.
Motivation: Sabotage a competitor; and he's looking for his big break
Bonds: Job, Family, Adventurer. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Eloise Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a fancy violet dress. Her silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Eloise was born with her father's beautiful face. Through the years after Eloise was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Eloise's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes her a fraud; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Mumpena Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with tan colored cloaks and clothing. She carries a battered axe and tarnished shield as well. She has a very tight haircut. She has a tattooed face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She inherited the family business which she has now maintained for 14 years.
Motivation: She is unsatisfied with her job; and to be a interpreter again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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