Shamil Folkor, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. Her hair is auburn and curly. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Shamil will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in a small plains village. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her absent mother; and wants to raise her children well
Ideals: Extrovert. Flaws: Secretive, Ugly. Bonds: Nature, Family. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 4000 cp.
Grom Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His white hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised by priests from a young age. In his 10th year, his parents were killed by a orcs raid, leaving Grom alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious, Mentor. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. Smoky quartz (60 gp). Peridot (60 gp). Citrine (60 gp). 1 Simple lock. 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He very much looks the part of a Priest. His brown hair is matted, messy, and big. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and wants to open a new tavern
Ideals: Professionalism, Opinionated. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. Moss agate (14 gp). Jet (140 gp). 1 Masterwork Common Melee.
Richard Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and white robe with the hood down. His golden hair is cut short. His green eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He has drifted from career to career and currently works as a Gardener.
Motivation: He is content; and sabotage a competitor
Flaws: Sensitive, Forgetful, Mundane. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Iolite (70 gp). Golden yellow topaz (600 gp). Iolite (70 gp).
Vassago Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man has a large black mantle and cape that has been intricately interwoven into his green robe. His long purple hair is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and to be a unemployed again
Ideals: Professionalism. Flaws: Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 1 Spyglass.
Thrak Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is lengthy. This green eyed northerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Athletic. Flaws: Selfish. Bonds: Rich, Mentor, Job. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Violet garnet (1400 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears pastel leather gloves, a pastel jacket, and tight pants, and sports empty pouches on his belt. His red fur is kept up in a ponytail inside a feathered hat. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 26 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 2600 gp. Large well-done wool tapestry (300 gp). Cloth of gold vestments (70 gp). 1 Minor magic item.
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