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NPC Generator

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Advanced [show]


Markosian Quest, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black costume with the symbols of death on her torso. She keeps her long white hair kept up in a rat tail. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Markosian and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Religious, Enemies. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Markosian Quest, Female Tiefling Wizard 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)19 (+4) 13 (+1)15 (+2)
Skills Nature +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Elven, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154433200000

Possessions: 1400 gp.


Social Check DCs


Sannl Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who is dressed in a clean brown cloak covering her clean studded leather, she is not a threatening figure. Her chestnut hair is singed and shortened. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in a small village she learned the ways of the warrior from her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: French accent

Attributes [hide]

Sannl Strongheart, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 340 gp.


Social Check DCs


Ahvain Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 7 years old his parents immigrated from the west. He helped his father out around the business and became quite the natural. He struck the Performer job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Forgetful. Bonds: Job, Immigrant. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Ahvain Meliamne, Male Elf Bard 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp.


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Fargrim studied abroad. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)17 (+3) 6 (-2)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Abyssal, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 900 sp.


Social Check DCs


Bulzo Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear white pants and tee shirts and is in decent physical shape. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of brigands; and to share knowledge with the world

Ideals: Artistic, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Bulzo Wiseacre, Male Halfling Warrior 13
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 88 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +3, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. A roughly beaten golden orb (160 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (900 gp). Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Medium magic item.


Social Check DCs


Norman Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His eyes are likewise hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Kirby, Male Human Druid 2
Medium (6'5") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)11 (+0) 8 (-1)6 (-2)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no fur. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Ethereal Candle, Male Tabaxi Warlock 8
Medium (6'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)6 (-2) 15 (+2)12 (+1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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