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NPC Generator

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Advanced [show]


Eberk Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern man, he wears brown leather gloves, a brown jacket, and tight pants. His black hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Calm and collected, he is a well trained Mercenary. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He struck the Mercenary job and began his own company from there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Religious. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Eberk Silverstone, Male Dwarf Warrior 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 10 (+0)12 (+1)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Broce Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his tan robe and has his sword always slung over his shoulder. He wears his brown hair up. He has brown eyes and a tan hat with a blue feather.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers

Ideals: Fighting, Optimist. Bonds: Rich, Family, Military. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Broce Garrick, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Ethereal In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a greataxe on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her red fur down. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Ethereal In Shadow, Female Tabaxi Expert 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp. Brown-green garnet (50 gp). 1 Average lock.


Social Check DCs


Marigold Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses well, typically a more casual-formal manner. She wears her red hair up. She wears a mask on her face.

Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Mason soon after.

Motivation: She is greedy; and she is unsatisfied with her job

Ideals: Athletic. Bonds: Attractive, Job, Rich, Mentor. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Marigold Underfoot, Female Halfling Sorcerer 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 100 gp. Canary diamond (2000 gp).


Social Check DCs


Cressel Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a fancy black suit. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.

History: A powerful slaver made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Depressed. Bonds: Attractive, Mentor, Criminal record, Family. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Cressel Bliss, Male Tiefling Adept 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 80 pp. Jeweled electrum ring (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears skinny pants and wears a brown and green robe with the hood down. His whole body is exceptionally muscular. He keeps his beige fur in a pixie cut. His green eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Skirt Of Ebony, Male Tabaxi Warlock 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Insight +6, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. Smoky quartz (50 gp). Amber (100 gp). Moonstone (50 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a yellow costume with the symbols of magic on his torso. He is tall, broad shouldered and powerfully built. His brown hair is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Kyle hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Enemies, Criminal record. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Almeida, Male Half-Elf Wizard 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Athletics +5, History +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 300 gp. 1 Everburning torch. 3 Acid flasks. 3 Acid flasks. 1 Smokesticks.


Social Check DCs

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