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NPC Generator

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Advanced [show]


Wobbles Reese, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears blue leather gloves, a blue jacket, and tight pants, he is not a threatening figure. His hair is auburn and very short. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Selfish, Shy. Bonds: Religious, Mentor. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Wobbles Reese, Male Gnome Commoner 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)12 (+1) 8 (-1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Damakos Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a broad hat to cover his moderate length red hair. His eyes are likewise black.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. His arcane abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damakos fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Damakos Wisdom, Male Tiefling Warrior 9
Medium (6'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)18 (+4) 10 (+0)17 (+3)
Skills Acrobatics +2, Performance +6
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Sylvan, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +6

Possessions: 80000 cp. Star ruby (1000 gp). Banded agate (14 gp). Red garnet (150 gp). Moonstone (80 gp). Amber (150 gp).


Social Check DCs


Simon Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely grey suit with blue socks and a vest with buckled shoes. His blonde hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Justice, Entrepeneur. Flaws: Antagonistic, Ugly. Bonds: Immigrant. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Simon Warwick, Male Human Warrior 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Dagger Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His red fur has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Dagger was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.

Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Attractive, Job. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Dagger Shore, Male Tabaxi Rogue 10
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1700 gp. Smoky quartz (80 gp).


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire, and carries maces. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Herbalist, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Poor. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Dagger Grass, Male Tabaxi Fighter 14
Medium (6'10") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 135 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)7 (-2) 11 (+0)13 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 4000 gp. Gold and topaz bottle stopper cork (1100 gp). Carved bone or ivory statuette (90 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Medium magic item.


Social Check DCs


Namfoodle Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly shields and clubs. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Criminal record. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Namfoodle Maekkelferce, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)18 (+4) 10 (+0)11 (+0)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Auran, Infernal, Goblin, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Alexandrite (1200 gp). Moss agate (6 gp). Black pearl (1200 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Adrex Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. His crest is copper, silky, and of moderate length. His eyes are red.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Adrex Argenthrixus, Male Dragonborn Druid 6
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 16 (+3)17 (+3)
Skills Medicine +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 8000 sp. Aquamarine (500 gp).


Social Check DCs

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