Dagnal Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is matted, messy, and big. Her eyes are a pleasant violet.
Personality: She acts crazy and hedonistic. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born several months after her father was called into army service. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Dagnal and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Hedonist, Fearful. Bonds: Military, Religious. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 900 sp.
Anakis Deft, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her brown hair is still thick. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Anakis was raised in a hard working conservative environment. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She became a Barrister soon after.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Gifted, Impeccable. Bonds: Attractive, Job. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp.
Nadarr Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green, dusty cloak. His crest is short and gold. He tend to wears goggles to shield his eyes.
Personality: Nadarr is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nadarr is combative with any and all who dare try his patience in the slightest.
History: Nadarr was born the youngest of three triplets. He was an apprentice working in his mother's forge. He became a Performer soon after.
Motivation: To pay off his debts; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Justice. Bonds: Family, Job, Debt. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Just what you see.
Tharivol Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his amber eyes.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Priest
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Cloth of gold vestments (140 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Odo Barclay, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears skinny pants and wears a grey and blue robe with the hood down, marred by sweets. He has a very tight haircut. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. Azurite (9 gp). 1 Average lock.
Eridred Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'10" and dresses well, wearing grey shirts, loose pants, and blazers most of the time. She wears a deerstalker hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a ruthless business woman, a trait she acquired from her mother.
History: She served in the navy to pay for her family's outstanding loans. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Eridred and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 1 Banded mail.
Finellen Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is portly but not overly obese. She has slicked back white hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Finellen never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: PTSD, Insane. Bonds: In love, Military. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Alexandrite (500 gp). Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!