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Advanced [show]


Jezean Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her blue crest. Her gold eyes are slightly larger than normal.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Jezean grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Someone believes her a fraud; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies, Adventurer. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Jezean Beryntolthropal, Female Dragonborn Cleric 13
Medium (6'1") Dragonborn, Neutral Good (CR 13)
Armor Class 11
Hit Points 100 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Nature +6, Performance +6
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she has the majority of her body covered in plate. Her tied-back hair is silver. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the south her family was never financially stable. Through the years after Isabella was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Isabella's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Isabella and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Flaws: Insomniac, Antagonistic. Bonds: Slave, Poor. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Isabella Suithrasas, Female Half-Elf Fighter 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)11 (+0) 10 (+0)7 (-2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Lapis lazuli (15 gp). Alexandrite (1500 gp). Tourmaline (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rezena Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She has moderate length gold crest. She has gleaming, smiling gold eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invites people to come help in her community garden.

History: Rezena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Cursed with vampirism at a very young age, Rezena has worked very hard to control her curse. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Poor. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Rezena Wivvyrholdalphiax, Female Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Griselda Bentley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses well, typically a more casual-formal manner. She wears her blonde hair up. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Griselda is combative with any and all who dare try her patience in the slightest.

History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She loathes her own lifestyle.

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Poor, Religious. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Griselda Bentley, Female Human Druid 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp. Iolite (70 gp).


Social Check DCs


Mijira Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a green shirt with thin blue vertical stripes and tan pants. Her bronze crest is slicked back into a classic pompadour. Her eyes are gold.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.

History: The child of southern immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: To be a Mortician again; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Mijira Lhamboldennish, Female Dragonborn Adept 8
Medium (6'2") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 13 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, grey, dusty cloak. His hair is cut close to his head. His hazel eyes peer out from beneath his top grey hat.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Dworic Loderr, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)5 (-3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1800 sp. Onyx (60 gp).


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a grey armored body suit, with a simple brown line shooting up and back down. He has a small bristly mustache and wavy blonde hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Theodoric hails from a village terrorized by giants. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Theodoric Barlow, Male Human Sorcerer 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs

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