Chem Blur, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His purple hair is braided into rings. His eyes, though not visible through his cowl, are black.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Joker. Flaws: Impulsive. Bonds: Mentor, Family. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Brown-green garnet (110 gp). Jet (110 gp). Pink pearl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tricking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears a deerstalker hat to cover his moderate length yellow fur. His yellow unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Justice, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 17)
Armor Class 14
Hit Points 127 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
Possessions: 1200 pp. Deep blue spinel (1100 gp). Jasper (80 gp). Aquamarine (1100 gp). Onyx (80 gp). Clear bright green emerald (2000 gp). Violet garnet (1100 gp). Chrysoprase (80 gp). Banded agate (16 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Theriatis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light blue in addition to tight pants. He wears a top hat to cover his moderate length golden hair. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Herbalist and found it very stressful. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp. Brown-green garnet (60 gp). Malachite (15 gp). 1 Minor magic item.
Hamil Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has styled his black hair well, parting it to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Justice, Logical, Entrepeneur. Flaws: Greedy. Bonds: Rich. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 250 gp. 1 Magnifying glass.
Don Reed, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing colorful clothing, dressed as a Ploughman. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful necromancer made him what he is. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp.
Seebo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean tan cloak covering his clean studded leather. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Gardener business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 10 years.
Motivation: Someone believes him a fraud; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Criminal record, Enemies. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Mijira Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman tends to wear a large green jacket. She is muscular with a powerful set of arms. Her white crest is still thick. She is baby faced.
Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.
History: She was born in the south. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Bonds: Immigrant, Adventurer. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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