Oppleby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has golden hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Slaad in disguise. Cursed with lycanthropy at a very young age, Oppleby has worked very hard to control his curse. Some 6 years later his spouse died after the birth of his son. Heartbroken, Oppleby never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Disease. Bonds: Attractive, Job, Adventurer, In love. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Sard (60 gp). Azurite (6 gp). Chrysoberyl (90 gp). Azurite (6 gp). 1 Minor magic item.
Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears white painted combat armor at almost all times. His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Thorpe hails from a village terrorized by goblins. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up work as a Bellfounder and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business; and balancing his hectic life and new bellfounder responsibilities is difficult
Flaws: Shy, PTSD. Bonds: Job, Enemies. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 87 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Old masterpiece painting (2000 gp). A necklace of small pink pearls (5000 gp). An abacus with copper, silver and gold markers (100 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (100 gp). Gold dragon comb with red garnet eye (900 gp).
Ivellios Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Banker in town.
History: Ivellios was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Ivellios abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Banker job and began his own company from there.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to be a knight again
Flaws: Addict. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Moonstone (50 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears bulky pastel painted plate armor. His fur is cut close to his head. His eyes are yellow and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Courier in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Adventurer father left him crippled. He has worked as a Courier like his father before him.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Persistence. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 128 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 19 (+4) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Celestial, Terran, Gnome, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
Possessions: 10000 gp. Lapis lazuli (8 gp). Carnelian (20 gp). Obsidian (8 gp). Hematite (8 gp). Rich purple corundum (400 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Chrysoberyl (160 gp). Rock crystal (20 gp). Aquamarine (1300 gp). Citrine (20 gp). White pearl (160 gp). Star rose quartz (20 gp).
Robert Heiser, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of drow once and for all.
History: Robert hails from a village terrorized by drow. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Flaws: Ugly, Selfish, Antagonistic. Bonds: Enemies, Criminal record, Rich. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Mumpena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of clubs on her belt, each one with a aquamarine on the hilt. Her silver hair is singed and shortened. Her eyes are gray and beady.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Criminal record. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Dwarven, Auran
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1300 gp.
Cairn Madness, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is short and blue. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Cairn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a plains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and regain custody of his daughter
Flaws: Shy, Depressed. Bonds: Military, Nature, Family. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Amethyst (90 gp). 1 Banded mail.
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