Nora Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a tight fitting grey shirt and pants. Her moppish golden hair is in a traditional bowl cut. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a son. She's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love; and she loathes her own lifestyle
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, In love. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1700 sp. 1 Masterwork Common Melee.
Bharash Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His green crest is singed and shortened. This gold eyed southerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bharash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Terse, Secretive. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Susannah Harlan, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. Her violet eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mason arts, while her mother instructed her in etiquette, music and courtly manner. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Joker. Flaws: Fearful. Bonds: Slave, Rich, Family. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp.
Don Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear yellow pants and tee shirts. His chestnut hair is singed and shortened. He has green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Depressed, Insane. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Alexandrite (1600 gp). 1 Masterwork Common Melee.
Medrash Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large green mantle and cape that has been intricately interwoven into his blue robe. His crest is green and curly. His eyes are a pleasant red.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Medrash's homeland. Medrash decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Medrash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and dwarven compassion
Ideals: Gifted, Artistic, Fighting. Flaws: Insomniac. Bonds: Immigrant. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 240 gp.
Maagog Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His black crest is kept up in a ponytail inside a broad hat. His red eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: Maagog was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Persistence. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 68 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
Possessions: 300 pp. Zircon (30 gp). Eye agate (14 gp). Violet garnet (1100 gp). Jasper (30 gp). Malachite (14 gp). Deep green spinel (100 gp). Black star sapphire (400 gp). Pink pearl (100 gp). Blue quartz (14 gp). Peridot (30 gp).
Baradad Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His silver crest, when down, is lengthy. His red eyes peer out from beneath his feathered green hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: Baradad was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly, Depressed, Lazy. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 7
Hit Points 58 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +1 / 3d10-3, Grapple +0
Possessions: 23000 sp. Alexandrite (1600 gp). Coral (40 gp). Jet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!