Osco Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears very tight pants and wife beaters, though occasionally he sports a white coat. His right hand appears badly burned and disfigured. His blonde hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 99 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Ignan, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1700 gp. Smoky quartz (70 gp).
Sindri Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his scimitar. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Sindri was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Sindri's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Sardonyx (60 gp). Lapis lazuli (10 gp). 1 Minor magic item.
Dench Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Fletcher. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He got into the Fletcher business at a young age. Cursed with unlife at a very young age, Dench has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Disease. Bonds: Job, Enemies. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 700 gp. Brass mug with jade inlays (300 gp).
Jheri Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and carries axes. She wears a broad hat to hide her balding. Her eyes, though not visible through her cowl, are gold.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She then took over the family business and is one of the better Sage for hire.
Motivation: She is terrified, and will act out of fear; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 gp. Silver pearl (60 gp). Smoky quartz (50 gp). Azurite (13 gp).
Margery Atherton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She very much looks the part of a Guard. Her red hair is braided into rings. Her face is scarred and worn.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She got into the Guard business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Guard for hire.
Motivation: Wants to work out more often; and balancing her hectic life and new guard responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item.
Nimble In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. She wears a colorful flower in her yellow fur. Her eyes are likewise blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Nimble lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Family. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Raer Berevan, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. His blonde hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Raer is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: He got into the Servant business at a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and sabotage a competitor
Flaws: Ugly, Depressed, Lazy. Bonds: Rich, Job. Occupation: Servant
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp.
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