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NPC Generator

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Advanced [show]


Avice Kinsley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a grey and brown robe with the hood down. Her wide-brimmed hat is riddled with cuts and holes. She has a dull look in her brown eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family Avice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Avice Kinsley, Female Human Monk 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 100 sp.


Social Check DCs


Feldûsh Law, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He wears his black hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He now owns his own business.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Optimist, Joker. Bonds: Poor, Job. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Feldûsh Law, Male Half-Orc Barbarian 7
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 79 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)11 (+0) 13 (+1)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Gennal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan costume with the symbols of strength on his torso. His black hair is smooth and relatively long. His thin eyebrows rest above his beady hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Religious, Job. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Gennal Ariessus, Male Elf Barbarian 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Pink pearl (130 gp). Red spinel (130 gp). Chalcedony (80 gp). 1 Masterwork Musical instrument. 1 Average lock. 1 Hourglass.


Social Check DCs


Eldon Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large blue mantle and cape that has been intricately interwoven into his black robe. His auburn hair is unkempt and raggedy. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Eldon hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Eldon Folkor, Male Gnome Monk 14
Small (3'2") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 105 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Goblin, Terran
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0

Possessions: 3000 gp. Onyx (50 gp). Moss agate (14 gp). Red-brown spinel (70 gp). Emerald (1600 gp). Violet garnet (1200 gp). Malachite (14 gp). Freshwater pearl (14 gp). Aquamarine (1200 gp). Tourmaline (70 gp).


Social Check DCs


Urshar Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears brown trousers with pastel and grey striped suspenders. She wears various colorful collared shirts. She wears a feathered hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Impeccable, Professionalism. Flaws: Insane. Bonds: Military, Rich. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Urshar Brazzik, Female Dwarf Ranger 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 58 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 28000 sp. Azurite (5 gp). Golden pearl (50 gp). Red garnet (50 gp). Onyx (40 gp). Silver pearl (50 gp). Star rose quartz (40 gp).


Social Check DCs


Tordrid Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears tight fighting clothing, which leaves very little to the imagination. She wears a wide-brimmed hat to hide her balding. Her green eyes dart from person to person.

Personality: This woman loves painting and to teach people painting more than just about anything. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a necromancer, Tordrid was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Tordrid reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her painting dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Tordrid Bigtoe, Female Dwarf Cleric 4
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 9 (-1)9 (-1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 sp. Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Tervaround Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is physically well-built. Her chestnut hair is knotted and matted. Her ears are large.

Personality: Cocky and sure of herself, she believes she is the best Priest born in the past three hundred years. She believes the world needs to unite to get rid of giants once and for all.

History: Tervaround hails from a village terrorized by giants. Tervaround liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Tervaround Cobblelob, Female Gnome Monk 6
Small (3'3") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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