Tomph Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an entirely white suit with black socks and a vest with buckled shoes, and a wedding ring on her left hand. She has a long red ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She feeds upon the attention of others.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Bowyer, but she was a colossal failure. Some 6 years later her spouse died after the birth of her son. Heartbroken, Tomph never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Disease. Bonds: In love, Family, Attractive, Job. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 120 gp.
Vonbin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey top hat and grey clothes. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vonbin took refuge in the large cave and found the beat up lance and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Attractive, Rich, Nature. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Nordak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown costume with the symbols of the sun god on his torso. His long golden hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.
History: Nordak hails from a village terrorized by dire rats. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and a deep hatred of dire rats
Ideals: Optimist, Professionalism. Bonds: Attractive, Enemies, Rich. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +8
Possessions: 3000 gp. Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eleanor Clayden, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Mayor does, and carries morningstars. Her silver hair is kept up in a ponytail inside a feathered hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with her god.
History: Born in the west to a Mayor, Eleanor learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Dadalan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His white crest is kept up in a ponytail inside a wide-brimmed hat. He has several tiny sapphire earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Justice. Bonds: Attractive, Rich. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 10000 sp. Aquamarine (600 gp). Deep blue spinel (600 gp). Blue-white diamond (3000 gp). Lapis lazuli (15 gp). Rhodochrosite (15 gp). Hematite (15 gp). Jasper (20 gp). 1 Minor magic item.
Ovina Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears a simple brown robe with green stripes complete with hood. She has wavy white hair. Her eyes, though not visible through her cowl, are blue.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ovina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: Many drow want her driven away; and someone believes her a fraud
Ideals: Logical. Bonds: Criminal record, Poor, Immigrant, Enemies. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Masterwork Common Melee.
Brakka Lancaster, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She dresses like a well dressed Miller does. She has a hunchback. Her hair is short and brown. Her eyes are likewise brown.
Personality: Brakka speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is an amazing painter.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Brakka took refuge in the old dungeon and found the beat up sai and armor she uses now. She has drifted from career to career and currently works as a Miller.
Motivation: Expand her business.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 pp.
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