Beleth Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case, and sports empty pouches on her belt. She has black hair. Her gold unseeing eyes seem to look past you.
Personality: Beleth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Beleth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gifted from a young age, Beleth studied abroad. While studying, she fell in love. They married and had a daughter. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Many brigands want her driven away; and wishes to resurrect an old love
Ideals: Artistic, Gifted. Flaws: Disease, Hedonist. Bonds: In love. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. Rhodochrosite (13 gp). Deep green spinel (110 gp). Rose (80 gp). Black pearl (1500 gp). White pearl (110 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is dressed in a clean brown cloak covering her clean studded leather. She is muscular with a powerful set of arms. Her golden hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her job bores her to no end. She has decided to make it more interesting.
History: Gifted from a young age, Dariff studied abroad. After coming to the age of reason, Dariff took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tana Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has a large tan mantle and cape that has been intricately interwoven into her black robe. She sports brown long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Tana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Scribe business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She then took over the family business and is one of the better Scribe for hire.
Motivation: To protect her home; and expand her business
Flaws: Shy, Hedonist. Bonds: Job, Criminal record, Guardian. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Celestial, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp. Solid gold idol (1000 gp).
Dayereth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 4 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3000 cp.
Vassago Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears bulky green painted plate armor. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is braided into rings. His red eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.
History: The child of eastern immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Depressed, Selfish. Bonds: Slave, Immigrant. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: Just what you see.
Glim Reese, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He wears a colorful flower in his black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of western immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to tiefling people
Flaws: Racist. Bonds: Immigrant, Attractive, Religious. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 95 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a black suit. He keeps his long purple hair kept up in a rat tail. His silver eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Andram lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and doesn't want to be a marshal and was forced into it by his family
Ideals: Opinionated. Flaws: Hedonist, Fearful. Bonds: Family, Enemies. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
