Murgen Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. She has no hair. Her eyes are gray.
Personality: Eccentric and domineering, Murgen will drive conversation. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Murgen was born in the south. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and she is currently in port desperately looking for someone to get her out
Ideals: Extrovert, Optimist, Persistence. Flaws: Ugly. Bonds: Slave. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. His long brown fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect his home
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Guardian, Nature. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Markosian Soft, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long black hair is drawn into a two foot long braid. She has a dull look in her red eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the south. She moved from fad to fad and when she turned 15 she discovered painting. She was always very intelligent and has formed a secret society of specialists.
Motivation: A deep hatred of gnolls; and many gnolls want her driven away
Ideals: Joker, Artistic. Flaws: Secretive. Bonds: Poor, Enemies. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 4 (-3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 90 pp.
Tiaathque Ariessus, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'4" and wears a well pressed and immaculate suit (or dress). Sporting a brown mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Tiaathque hails from a village terrorized by giants. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She became a Barkeep soon after.
Motivation: Someone believes her a fraud.
Flaws: Insane, Racist. Bonds: Job, Attractive, Enemies. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7 Acid flasks. 4 Alchemist’s fire.
William Branson, Male Human [Permalink]
Personal [hide]
Description: This eastern man typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His clothes are grease stained in places. His black hair is cut short. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Miller business at a young age. He worked as a nervous Miller and found it very stressful. He has worked as a Miller like his father before him.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3200 gp. Azurite (12 gp). Rose (60 gp). Chrysoprase (60 gp). Black opal (1400 gp). Eye agate (12 gp). Alexandrite (800 gp). Violet garnet (800 gp). Deep green spinel (70 gp). Lapis lazuli (12 gp). Freshwater pearl (12 gp).
Mijira Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. She wears her rusty crest up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She is an amazing painter.
History: Born to a pair of adventurers, Mijira grew up listening to her mother's many stories. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. During her travels, Mijira and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mijira discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mijira fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to reunite with her old friends
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1100 gp. Eye agate (5 gp). Malachite (5 gp). Black pearl (400 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.
Luthra Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'6" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her golden hair is slicked back into a classic pompadour. She has several tiny ruby earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Luthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Luthra. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it.
Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Rich, Criminal record. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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