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NPC Generator

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Advanced [show]


Elegant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His brown fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Mason, but he was a colossal failure. He became a Banker soon after.

Motivation: To be a Mason again; and wants to open a new tavern

Flaws: Impulsive, Disease, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Elegant Of Clay, Male Tabaxi Paladin 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2200 gp. White opal (400 gp). Citrine (30 gp). Banded agate (12 gp).


Social Check DCs


Trym Atherton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown painted combat armor at almost all times. He has brown hair. His eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Weaver and found it very stressful. He has worked as a Weaver like his father before him.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Bonds: Rich, Military, Job. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Trym Atherton, Male Human Paladin 11
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)18 (+4) 18 (+4)14 (+2)
Skills Arcana +8, Persuasion +6
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Dwarven, Orc
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 180 pp.


Social Check DCs


Emmeline Pinkerton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the east. Animals are drawn to her, and she is able to talk to them.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Emmeline took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Pacifist, Gifted. Flaws: Addict. Bonds: Military. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Emmeline Pinkerton, Female Human Barbarian 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)11 (+0) 11 (+0)16 (+3)
Skills Perception +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 20 gp.


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Justice, Artistic. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Purban Sunmeadow, Male Halfling Fighter 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal, Terran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 700 gp. Blue quartz (7 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). Star ruby (1600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Two Llamas Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She carries with her a set of sais, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her lavender fur, when down, is lengthy. Her eyes are likewise copper.

Personality: Two Llamas speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a Barrister, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Two Llamas Of Spirit, Female Tabaxi Commoner 4
Medium (5'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)16 (+3) 10 (+0)10 (+0)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dell Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She typically wears a sleeveless long coat of deep red leather and dull white iron scale mail, and her gloved hand is found clutching a shortbow. She wears her hair in dreadlocks. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She plays an instrument quite well.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her father and her brother before her, after school she went straight into learning to become a Locksmith. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She doesn't get along with people that don't share her tastes; and to be a knight again

Ideals: Artistic, Persistence, Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Dell Fatrabbit, Female Halfling Monk 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. Red garnet (40 gp). Eye agate (6 gp). Smoky quartz (50 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky black painted plate armor. His crest, while still mostly brass, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.

History: Dazzazn was born in the north. At a young age he loved to build and create. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Navigator again; and retire the richest man in the north

Ideals: Persistence, Entrepeneur. Flaws: Insane, Addict. Bonds: Job. Occupation: Performer

Voice: Whispers

Attributes [hide]

Dazzazn Yarjerit, Male Dragonborn Adept 7
Medium (6'1") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Celestial, Elven, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp.


Social Check DCs

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