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NPC Generator

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Advanced [show]


Panana Munggen, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her tied-back hair is white. She has a dull look in her violet eyes.

Personality: Aggressive, abrasive, and angry, Panana embodies much of what other species detest in the Gnomes. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born at the edge of vast plains. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.

Motivation: Her religion dominates her actions.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Nature. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Panana Munggen, Female Gnome Aristocrat 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 cp. Azurite (12 gp).


Social Check DCs


Flask In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of drow once and for all.

History: He got into the Miller business at a young age. In his 10th year, his parents were killed by a drow raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Many drow want him driven away.

Ideals: Pacifist. Flaws: Addict. Bonds: Enemies, Job. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Flask In the Morning, Male Tabaxi Expert 19
Medium (5'8") Tabaxi, Lawful Good (CR 19)
Armor Class 11
Hit Points 105 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 17 (+3)17 (+3)
Skills Arcana +6, Intimidation +9
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1

Possessions: 20000 gp. Malachite (16 gp). Iolite (60 gp). Rhodochrosite (16 gp). White pearl (130 gp). Rock crystal (60 gp). Coral (130 gp). Rich purple corundum (1600 gp). Red spinel (130 gp). Moss agate (16 gp). Freshwater pearl (16 gp). Smoky quartz (60 gp). Hematite (16 gp). Moonstone (60 gp). Black star sapphire (1600 gp). Aquamarine (900 gp). Amethyst (130 gp). Black pearl (900 gp). Alexandrite (900 gp). Iolite (60 gp). Amethyst (130 gp). Smoky quartz (60 gp). Blue quartz (16 gp). Fiery yellow corundum (1600 gp). Obsidian (16 gp). Jasper (60 gp). Fiery yellow corundum (1600 gp). Alexandrite (900 gp). Black pearl (900 gp). Azurite (16 gp). Chrysoberyl (130 gp). Malachite (16 gp). Eye agate (16 gp). Rose (60 gp). Hematite (16 gp). 1 Medium magic item.


Social Check DCs


Ront Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is long and golden with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Marshal, Ront learned a great deal about his father's area of expertise. A gifted student he started as a Soapmaker, but he got bored and became a Marshal. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Athletic. Bonds: Attractive, Has a crush, Slave, Job. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Ront Brandon, Male Half-Orc Rogue 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 10 (+0)14 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 4000 sp. Aquamarine (1600 gp). Iolite (30 gp). Iolite (30 gp).


Social Check DCs


Gorfel Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady brown eyes.

Personality: Eccentric and domineering, Gorfel will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gorfel was born in the south. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert, Opinionated, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gorfel Axton, Male Half-Orc Cleric 3
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)8 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Sardonyx (80 gp). Golden pearl (60 gp). Rhodochrosite (16 gp).


Social Check DCs


Jebeddo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Jebeddo was left his father's suit of armor and trained in its use and care. After a long history of fighting, Jebeddo and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker. Flaws: Ugly, Disease, Antagonistic. Bonds: Military. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Jebeddo Quillsharpener, Male Gnome Monk 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 cp. Fire opal (900 gp).


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown shirt with thin yellow vertical stripes and pastel pants. He wears a colorful flower in his brown fur. He has several tiny aquamarine earrings on each ear.

Personality: Windy is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Windy Shore, Male Tabaxi Wizard 7
Medium (6'0") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 2 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 7 (-2)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Blossom Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is well dressed, but even with her fine clothing she looks run-down. Her brown hair is lengthy. She has a dull look in her brown eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Blossom was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to meet her childhood hero

Ideals: Joker, Artistic. Bonds: Military, Adventurer, Debt. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Blossom Hogcollar, Female Halfling Rogue 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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