Spear In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a brown and white robe with the hood down, he is not a threatening figure. His cinnamon fur, when down, is lengthy. His eyes are blue and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Extrovert, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Bookbinder
Voice: Slurs words
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp.
Greethen Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his scythe. His rusty crest is drawn into a tight pony tail with a dagger scrunchie. His eyes are gold and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Greethen was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father.
Ideals: Logical. Bonds: Religious, Family, Rich. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp.
Fallond Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a necromancer, Fallond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Criminal record, Mentor. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Half-Plate.
Great Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, pastel, dusty cloak. She has a moderate pudge and is not very fit. She keeps her long brown fur kept up in a rat tail. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Fortune-teller profession.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has achieved small success as a Adventurer.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Stannor Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of death around his neck, and a shield on his belt. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Cook business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sellsword again.
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Job, Nature. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Terran, Aquan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
Possessions: 500 gp.
Loopmottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her hair is golden, silky, and of moderate length. She has a dull look in her gray eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Further she is a bit of a stoner and is frequently out of it.
History: Loopmottin was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered poetry. She struck the Shipwright job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Opinionated, Artistic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 9
Hit Points 102 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 19 (+4) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
Possessions: 700 gp. White pearl (160 gp). Rhodochrosite (5 gp).
Shedinn Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of whips, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His copper crest is greasy and uncared for. His red eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Shedinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Architect.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
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