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NPC Generator

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Advanced [show]


Therai Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'10" northern man, he usually wears his green robe and has his whip always slung over his shoulder. His dark red hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: Therai was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Therai Tragedy, Male Tiefling Barbarian 10
Medium (5'10") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 106 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Arcana +5, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 6000 sp. Rose (50 gp). Fire opal (1200 gp). Chrysoberyl (160 gp). White opal (1200 gp). Fiery yellow corundum (1200 gp). Black pearl (1300 gp). Obsidian (10 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Adar Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Az-Adar embodies much of what other species detest in the Half-Orcs. He also hits on women, regardless of circumstances.

History: Az-Adar was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Az-Adar Dryden, Male Half-Orc Monk 3
Medium (6'2") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Red garnet (70 gp). Jade (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Birel Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes, and carries halberds. Her silver hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Birel was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and she seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Poor. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Birel Caerdonel, Female Elf Warrior 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)17 (+3) 18 (+4)11 (+0)
Skills Insight +6, Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Orc, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. Freshwater pearl (10 gp). Freshwater pearl (10 gp). Fiery yellow corundum (500 gp). 1 Everburning torch.


Social Check DCs


Veloptima Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, she is not a threatening figure. Her chestnut hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Veloptima was born in the west. At a young age she loved to build and create. She worked as a nervous Banker and found it very stressful. She then took over the family business and is one of the better Banker for hire.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Ideals: Persistence. Flaws: Insane, Greedy. Bonds: Family, Job. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Veloptima Oomtrowl, Female Gnome Warrior 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)16 (+3) 11 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Adelaide Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her blonde hair is well kept. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Flattery will make her almost putty in your hands.

History: Adelaide was born in the east. At a young age she loved to build and create. Her mother was a soldier and died while she was still young. Adelaide was left her mother's suit of armor and trained in its use and care. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence. Flaws: Selfish. Bonds: Military. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Adelaide Ethanasath, Female Half-Elf Bard 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 17 (+3)17 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 90 pp. Black star sapphire (1100 gp). Sard (70 gp). Moonstone (70 gp).


Social Check DCs


Raam Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His dark red hair is kept up in a ponytail inside a broad hat. He has red eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Slave Trader, Raam learned a great deal about his mother's area of expertise. After coming to the age of reason, Raam took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 6 years.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Raam Vigil, Male Tiefling Wizard 5
Medium (6'1") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a fancy white suit. He wears his brown hair down. He has hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Hupe Jamjar, Male Halfling Ranger 16
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 12
Hit Points 69 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 20 (+5)9 (-1)
Skills Animal Handling +10, Perception +10
Senses Passive Perception 20
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1802211

Possessions: 1000 gp. Citrine (30 gp). Moss agate (8 gp). Carnelian (30 gp). Chrysoberyl (40 gp).


Social Check DCs

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