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NPC Generator

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Advanced [show]


Ulblyn Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears just a red suit. He wears his white hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Ulblyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Hedonist, Racist. Bonds: Attractive, Rich. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Ulblyn Strongbones, Male Halfling Rogue 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 260 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Vanchu Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear black tank tops with blue skirt. Her hair is short and red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the south. Her arcane abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels kind of lost in life; and she's looking for her big break

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Vanchu Rodney, Female Half-Orc Barbarian 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Spear Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She is well dressed, constantly wearing a brown suit, grey shirt, and yellow tie. Her fur is black and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Spear isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She also has developed a complete distrust of the Cook profession.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her mother and her sister before her, after school she went straight into learning to become a Miller. She has drifted from career to career and currently works as a Miller.

Motivation: She is unsatisfied with her job.

Ideals: Impeccable. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Spear Paws, Female Tabaxi Paladin 3
Medium (4'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)10 (+0) 16 (+3)12 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Numba Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair is long and golden with streaks of auburn, and is pulled back with small tan clips. Her eyes, though not visible through her cowl, are gray.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.

Motivation: She feels the way she acts is they only way to get by in the world; and marry her brother to traveling adventurers

Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Mentor, Family. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Numba Gobblefirn, Female Gnome Expert 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy. He has blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He also has developed a complete distrust of the Beggar profession.

History: He got into the Miller business at a young age. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Graeme, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp.


Social Check DCs


Harriet Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is styled in orderly dreadlocks. She has gray eyes and a white hat with a pastel feather.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school to support her sick mother, and resented it. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their daughter. She worked as a Spice Merchant, and she later adopted a second daughter.

Motivation: To share knowledge with the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Logical. Bonds: Attractive, Family, Criminal record. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Harriet Tealeaf, Female Halfling Ranger 16
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 107 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +6, Nature +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Gold and topaz bottle stopper cork (1300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Silver ewer (10 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (2000 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears a simple tan robe with white stripes complete with hood, she is not a threatening figure. She has dyed her greying silver hair a little too much giving a sharp silver color. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Mardnab was born in the north. At a young age she loved to build and create. After coming to the age of reason, Mardnab took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has recently gotten a pet goose that steals things from people.

Motivation: She's looking for her big break.

Ideals: Persistence, Gifted. Bonds: Criminal record, Adventurer. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Mardnab Scheppen, Female Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp.


Social Check DCs

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