Driindar Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is wearing colorful clothing, dressed as a Shipwright. Her crest is brass and curly. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Driindar embodies much of what other species detest in the Dragonborns. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She comes from a rich western family. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Find a way to reverse the transformation of her sister; and wants her loneliness to end
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Rich, Has a crush. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1 Half-Plate.
Bune Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized topaz on her right hand. She has wavy chestnut hair. Her eyes are white and catlike.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born the only child of a wealthy merchant. She found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive, Adventurer. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Verin Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized jet on her right hand. Her red hair is heavily combed to the right. Her white eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Verin was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear; and to be a apothecary again
Ideals: Logical. Flaws: Disease, Fearful. Bonds: Rich, Job, Religious. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp.
Odo Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy auburn hair. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Secretive, Disease. Bonds: Rich, Family. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1 Bullseye lantern.
Leshanna Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears skinny pants and wears a yellow and white robe with the hood down. Her long brown hair is drawn into a two foot long braid. Her hazel eyes peer out from beneath her wide-brimmed yellow hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Navigator, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect her home; and she'd like to take her coworkers down a peg
Ideals: Joker, Logical. Flaws: Disease. Bonds: Job, Guardian. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jo TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white, dusty cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her auburn hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the north to a Assassin, Jo learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Assassin for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content
Ideals: Professionalism, Fighting. Flaws: Insane, Mundane. Bonds: Job. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome, Draconic, Giant
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (700 gp). Jasper (80 gp).
Drenna Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She sports black clothing, slightly heavier than average wear. She has a very tight haircut. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Drenna was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Banker. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Military, Immigrant. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
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