Puyet Wharton, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has all her life been fascinated with painting.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: To end her boredom.
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
Possessions: 600 gp. 1 Half-Plate.
Emerald Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Armorer does. His beige fur has been sun bleached extensively. His eyes are a pleasant hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He worked as a nervous Armorer and found it very stressful. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: To be a Spice Merchant again; and sabotage a competitor
Ideals: Athletic, Justice. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Peridot (20 gp). Banded agate (7 gp). Eye agate (7 gp). Red-brown spinel (80 gp). Red-brown spinel (80 gp).
Tanglar Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this southern man wears tattered old clothes. His golden hair has been sun bleached extensively. He has gleaming, smiling blue eyes.
Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Blue quartz (16 gp). Black pearl (600 gp). Violet garnet (600 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Nemeia Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her dark red hair is greasy and uncared for. Her white eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the east, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She was granted divine powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Just what you see.
Drifting Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a pastel costume with the symbols of strength on her torso. Her orange fur is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She snorts whenever she laughs or is feeling confident. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Fletcher father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and to get a good night's sleep
Ideals: Extrovert. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: Naal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: Naal was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered dancing. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Impeccable, Artistic, Fighting. Bonds: Adventurer, Attractive. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 290 pp. Azurite (11 gp). Smoky quartz (80 gp). 1 Minor magic item.
Elizabeth Sharps, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She wears a weathered and beat up set of banded mail beneath an oversized brown coat, and her gloved hand is found clutching a longsword. She has done her best to style her red hair to look like a famous performer. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born the only child of a wealthy merchant. Elizabeth was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. After a long history of fighting, Elizabeth and her spouse have recently divorced.
Motivation: Retire the richest woman in the west.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Religious. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 117 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Terran
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!