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NPC Generator

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Advanced [show]


Thamuz Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His hair is short and dark red. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Flaws: Ugly, Disease, Insomniac. Bonds: Slave. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Thamuz Violence, Male Tiefling Ranger 8
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)16 (+3) 10 (+0)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Auran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Vlorn Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered lance and tarnished hand crossbow as well. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich northern family. In his 18th year, his parents were killed by a drow raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting, Philantrophist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Vlorn Stoutbridge, Male Halfling Adept 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. He wears a Stetson hat to cover his moderate length brown hair. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful wizard made him what he is. His mother was a mechanic, and taught him how to fix just about anything. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Persistence. Flaws: Shy. Bonds: Mentor, Nature, Enemies. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Zook Sympony, Male Gnome Fighter 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)16 (+3) 9 (-1)18 (+4)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Auran, Gnoll, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olunt Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. His white hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. Olunt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Shy, Addict. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Olunt Rumnaheim, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 8000 cp.


Social Check DCs


Edge Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'0". She wears a pastel shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a monstrous two handed axe. Her cinnamon fur is heavily combed to the left. She has a dull look in her green eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She misses her home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Edge studied abroad. Her psionic abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Human people; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Professionalism, Gifted. Flaws: Disease, Racist. Bonds: Immigrant. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Edge Candle, Female Tabaxi Bard 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 70 gp.


Social Check DCs


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. She has no hair. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Spice Merchant, who enjoyed hunting, Hatae was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Hatae Iranapha, Female Elf Rogue 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)11 (+0) 8 (-1)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Agnes Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is bristling with hidden weapons, mostly axes and whips. She wears a feathered hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Actor arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Agnes managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Logical. Bonds: Criminal record, Attractive, Job, Rich. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Agnes Kinsley, Female Human Ranger 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)5 (-3) 10 (+0)12 (+1)
Skills Intimidation +3, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs

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