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NPC Generator

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Advanced [show]


Zook Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Jeweler uniform. He has moderate length silver hair. He has amber eyes and a blue hat with a red feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Zook lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Depressed. Bonds: Job, Attractive, Adventurer, Family. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Zook Lingenhall, Male Gnome Rogue 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 17 (+3)6 (-2)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Dara Hanali, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a faded coat and loose pants complete with broad hat, marred by chocolates. Her blonde hair is well kept. Her eyes are likewise hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Further she is a bit of a stoner and is frequently out of it.

History: She was raised in a plains tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle.

Flaws: Ugly, Depressed, Addict, PTSD. Bonds: Nature. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Dara Hanali, Female Elf Cleric 12
Medium (5'0") Elf, Neutral Good (CR 12)
Armor Class 9
Hit Points 94 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 4 (-3)9 (-1)
Skills Medicine +1, Performance +3
Senses Passive Perception 7
Languages Common, Elven, Dwarven, Celestial, Terran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 gp. Zircon (50 gp). Violet garnet (1300 gp). Sardonyx (50 gp). Rock crystal (50 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Wesley, Female Human [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a blue coat with brown slacks. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is silver. Her eyes are hazel and catlike.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: Elysande was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Retire the richest woman in the east; and an old rival family wants her found

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Family, Guardian. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Elysande Wesley, Female Human Wizard 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 10000 sp.


Social Check DCs


Frederick Reid, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with feathered hat. Beneath his clothing is a huge mess of scar tissue. His white hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Reid, Male Human Aristocrat 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)7 (-2) 15 (+2)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Purson Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in green turtlenecks beneath a pastel coat with brown slacks. His dark red hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic, PTSD. Bonds: Mentor, Military. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Purson Integrity, Male Tiefling Rogue 7
Medium (6'3") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Holton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. He sports a long brown beard, and similarly colored long hair. He has amber eyes and a brown hat with a black feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate. Flaws: Antagonistic. Bonds: Mentor, Rich, Criminal record. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Holton, Male Human Commoner 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Aquan, Auran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5

Possessions: 1000 sp. Jade (50 gp). Carnelian (70 gp).


Social Check DCs


Emma Marston, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a tight fitting brown shirt and pants. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emma is combative with any and all who dare try her patience in the slightest.

History: Emma was raised in a hard working conservative environment. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Emma and her spouse have recently divorced.

Motivation: Expand her business; and she is currently in port desperately looking for someone to get her out

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Emma Marston, Female Human Wizard 2
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 250 gp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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