Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver crest is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.
Personality: Aggressive, abrasive, and angry, Azzakh embodies much of what other species detest in the Dragonborns. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Poor, Enemies. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2300 gp. Old masterpiece painting (1300 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûsh Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in white turtlenecks beneath a grey coat with green slacks. He is tall, broad shouldered and powerfully built. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling gray eyes.
Personality: He dislikes all the random violence that takes place in the west. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Pacifist, Entrepeneur, Fighting. Bonds: Adventurer, Has a crush. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10000 cp. 1 Bullseye lantern.
Mozikth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His blue crest is unkempt and raggedy. He has red eyes.
Personality: He snorts whenever he laughs or is feeling confident. Mozikth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mozikth's homeland. Mozikth decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1400 gp. Silver ewer (70 gp). Gold and topaz bottle stopper cork (1400 gp).
Marbas Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Brewer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and expand his business
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nala Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She has a large green mantle and cape that has been intricately interwoven into her tan robe. Her crest is greying and her face has many wrinkles. Her red eyes peer out from beneath her top green hat.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Solid gold idol (1200 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (400 gp).
Trym Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of lances on her belt, each one with a ruby on the hilt. Her auburn hair is heavily combed to the right. Her face is covered beneath a completely black helmet.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.
History: Trym was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture
Ideals: Fighting, Optimist, Persistence. Bonds: Attractive. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 4 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Bloodstone (60 gp). Golden yellow topaz (800 gp).
Barbena Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has a slight overbite and is overall scrawny. Her moppish silver hair is in a traditional bowl cut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She would rather hide behind her crafts than deal with other people.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Barbena took refuge in the old dungeon and found the beat up spear and armor she uses now. She has dedicated herself to building a better trade route.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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