Bryseis Sly, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is renowned for her bright green dresses and hats. Her brown hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was a mechanic, and taught her how to fix just about anything. She was granted psionic powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Tiefling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Lagazi Kitchur, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a custom-built plate barding that's adorned with white lining and desert motifs and is in decent physical shape. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also has developed a complete distrust of the Carter profession.
History: When she was but 7 years old her parents immigrated from the east. She helped her mother out around the business and became quite the natural. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 18 (+4) | 5 (-3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Oblar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear white tank tops with tan pants. His red hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: He got into the Courier business at a young age. His childhood dream was to be a Glassblower, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 100 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +7
Possessions: 4000 gp. 1 Minor magic item.
Thoradin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.
History: Thoradin lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark; and to unite with his brother
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record, Family. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Aerdeth Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points 62 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Goblin, Abyssal, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. 1 Medium magic item.
Gimurt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Gimurt is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Flaws: Insomniac, Depressed. Bonds: Attractive, Family, Military, Adventurer. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 58 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 3d8-3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1800 gp. Brown-green garnet (110 gp). Moss agate (13 gp). Rhodochrosite (13 gp). White pearl (110 gp). Alexandrite (900 gp). Sardonyx (40 gp). Blue star sapphire (1600 gp). Tourmaline (110 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Ashton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. He has styled his blonde hair well, parting it to the right. His gray unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Flaws: Ugly, Disease, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Citrine (20 gp).
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