Reddlepop Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. Her black hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Human culture. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.
History: Reddlepop was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She hasn't been sleeping well lately.
Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter
Ideals: Pacifist. Flaws: Insomniac, Racist. Bonds: Poor, Family. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Finellen Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" western woman, she wears a grey collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She keeps her auburn hair in a pixie cut. Her eyes are gray and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: To reunite with her old friends; and to settle down with her crush
Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Has a crush. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
Possessions: 300 sp.
Zedaar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a green coat over a violet low-cut shirt, and a feathered hat upon his head. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has wavy bronze crest. His eyes are gold and catlike.
Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. Zedaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful brothel owner made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Rich, Family, Mentor, Job. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
Skirt On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. Her cinnamon fur is smooth and relatively long. Her yellow eyes peer out from beneath her broad pastel hat.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. She was granted divine powers by her dying brother.
Motivation: Dwarven compassion; and dwarven compassion
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Nazû Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a black and yellow handkerchief worn on his left side. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. Nazû was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nazû decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Tanner.
Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Job, Nature, Criminal record, Family. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 15 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 110 pp. Violet garnet (1300 gp). Deep blue spinel (1300 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Rutland, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears an eyepatch.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Sarah reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has achieved small success as a Dyer.
Motivation: She'd like to take her coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Religious. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Lapis lazuli (6 gp). Peridot (80 gp).
Three Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple tan line shooting up and back down, and she perpetually has her sword ready. Her beige fur is lengthy and is close to two feet long. Her eyes are yellow.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Gardener arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Rich. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 86 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
Possessions: 19000 sp. Citrine (40 gp).
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