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NPC Generator

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Advanced [show]


Valanthe Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears light armors faded through time and improper care. She has wavy auburn hair. Her hazel eyes are slightly larger than normal.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: Her religion dominates her actions; and to reunite with her absent mother

Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Valanthe Chance, Female Half-Elf Monk 10
Medium (5'2") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Intimidation +7, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Giant, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Yvonne Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears yellow trousers with blue and grey striped suspenders. She wears various colorful collared shirts and is in decent physical shape. She wears a deerstalker hat to cover her moderate length silver hair. Her gray eyes are passionate and lively.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Yvonne Fahrend, Female Half-Elf Commoner 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ralf was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Insane, Hedonist. Bonds: Has a crush, Job, Nature. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Ralf Marleigh, Male Human Cleric 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Sleight of Hand +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 80 gp. A delicate brass dragon egg (70 gp). 1 Hourglass.


Social Check DCs


Shadow Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy brown suit, and a wedding ring on his left hand. His red fur is kept up in a ponytail inside a wide-brimmed hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Sculptor business at a young age. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Sculptor soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Entrepeneur. Bonds: Attractive, In love, Job, Poor. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Shadow Buttons, Male Tabaxi Wizard 3
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Raam Care, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears an entirely black suit with grey socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a forest tribe. He found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Raam Care, Male Tiefling Warrior 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)19 (+4) 7 (-2)14 (+2)
Skills Persuasion +5
Senses Passive Perception 8
Languages Common, Aquan, Infernal, Halfling, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1400 gp. Rock crystal (80 gp). Obsidian (13 gp). Banded agate (13 gp).


Social Check DCs


Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized emerald on his left hand. His silver hair is cut short. His skin is flawless and his amber eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Fighting. Flaws: Fearful, Disease. Bonds: Rich, Attractive. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Vondal Torevir, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Uzza Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is typically in her Miner uniform. Her clothes are grease stained in places. She has styled her brown hair well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her father's forge. She struck the Miner job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and to be a bellfounder again

Flaws: Shy. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Uzza Suspicion, Female Tiefling Barbarian 6
Medium (5'2") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 500 gp. Chrysoberyl (60 gp). Amethyst (60 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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