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Advanced [show]


Fragrant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears suspenders and pastel workpants. Her shirt is green, and she wears a heavy pastel leather apron most of the time. Her white fur is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Fragrant was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her necromantic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Justice, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Fragrant Shoe, Female Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 pp.


Social Check DCs


Mardnab Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, she is an attractive figure. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the south to a Locksmith, Mardnab learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: Sabotage a competitor.

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Mardnab Pilwicken, Female Gnome Rogue 6
Small (3'6") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Orthog Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a black vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west his family was never financially stable. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Debt. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Orthog Spaulding, Male Half-Orc Warlock 7
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 19 (+4)11 (+0)
Skills Athletics +4, Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Carnelian (70 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a very tight haircut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She will rave to anyone who will listen. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Barber business at a young age. Her first spouse was a Painter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 14 years.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Yurgunn Rumnaheim, Female Dwarf Adept 11
Medium (3'10") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 64 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)7 (-2) 14 (+2)6 (-2)
Skills Persuasion +2, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2500 gp. Deep green spinel (90 gp). Moonstone (70 gp). Jet (90 gp).


Social Check DCs


Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has no crest. He has a dull look in his gold eyes.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Criminal record, Rich. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Shedinn Hashphronyxadyn, Male Dragonborn Rogue 8
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 7
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)17 (+3) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his dancing dream.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy, Disease. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Beitz, Male Human Commoner 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 14 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5

Possessions: 1900 gp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his axe ready. His blonde hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Detective for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Professionalism. Bonds: Rich, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Mitchell, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1 Masterwork manacles. 1 Disguise kit. 1 Silk rope.


Social Check DCs

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