Cloud Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her orange fur is lengthy and is close to two feet long. Her thin eyebrows rest above her beady blue eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She misses her home and complains about the freezing weather, even in summer.
History: A powerful wizard made her what she is. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 60 pp. Red spinel (110 gp). 1 Minor magic item.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a pastel coat over a black low-cut shirt, and a feathered hat upon her head. Her cinnamon fur is braided into rings. Her copper eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She is used to getting what she wants. In part because she is a meticulous planner.
History: She got into the Doctor business at a young age. Cursed with a spirit at a very young age, Trail has worked very hard to control her curse. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Gynnie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a scythe on her belt, and she perpetually has her scythe ready. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was born in a small forest village. Gynnie liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life.
Ideals: Fighting, Artistic. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black fur is greasy and uncared for. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Drifting was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother
Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Family. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 76 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +4
Possessions: 3000 gp. Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Jeweled gold crown (6000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Sapphire pendant on gold chain (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paggen Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His hair is short and brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the west. A true patriot, Paggen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Paggen was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Athletic, Pacifist. Flaws: Insane. Bonds: Military. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ulblyn Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. He wears a broad hat to hide his balding. He has violet eyes and a red hat with a grey feather.
Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Ulblyn was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Hedonist, Fearful. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
Possessions: 300 sp.
Reirak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a Stetson hat to hide his balding. He has brown eyes.
Personality: Reirak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Reirak studied abroad. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better kind of golem.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Gifted. Bonds: Rich, Family, Adventurer, Religious. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin, Elven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 300 sp. Pink pearl (60 gp). Red garnet (60 gp). Star rose quartz (20 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
