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NPC Generator

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Advanced [show]


Silaqui Bulsara, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely violet suit with grey socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Silaqui lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Shipwright, but she got bored and became a Tailor. She has set out to sabotage the competition.

Motivation: Expand her business.

Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Silaqui Bulsara, Female Half-Elf Sorcerer 3
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 10 (+0)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Smoking Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze and is in decent physical shape. Her white fur is lengthy. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Smoking embodies much of what other species detest in the Tabaxis. Animals are drawn to her, and she is able to talk to them.

History: She was born in the north, but her parents moved at a very young age to the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Smoking Of Clay, Female Tabaxi Warrior 2
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs


Immeral Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He carries with him a set of shields on his belt, each one with a emerald on the hilt. He wears a deerstalker hat to cover his moderate length red hair. His eyes are likewise violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Immeral studied abroad. Immeral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Gifted. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Immeral Xistsrith, Male Elf Paladin 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Makaria Patience, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. Her chestnut hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born in the north her family was never financially stable. She found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: She has passion for adventuring and risk; and to be a healer again

Bonds: Job, Immigrant, Poor, Adventurer. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Makaria Patience, Female Tiefling Expert 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Herbalist uniform. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: A skeptical and narcissistic man, Nordak's first love is himself. His second love is also himself. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Nordak Holderhek, Male Dwarf Warrior 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 105 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Athletics +6, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Beatrice Merton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of scythes on her belt, each one with a amber on the hilt. Her black hair, when down, is lengthy. She has brown eyes.

Personality: She is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Beatrice was raised in a hard working conservative environment. Her father had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Jeweler like her father before her.

Motivation: She is a bit of a kleptomaniac; and balancing her hectic life and new jeweler responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Job, Rich. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Beatrice Merton, Female Human Rogue 2
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)18 (+4) 8 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp. 1 Silk rope.


Social Check DCs


Mûg Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His brown hair is still thick. He has a tattooed face.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Mûg was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Assassin soon after.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Fighting. Bonds: Job, Nature, Family, Immigrant. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Mûg Gentry, Male Half-Orc Commoner 11
Medium (5'11") Half-Orc, Neutral Evil (CR 11)
Armor Class 10
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 50 pp.


Social Check DCs

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