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NPC Generator

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Advanced [show]


Megged Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is silver and very short. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur. Flaws: Selfish, Racist. Bonds: Job. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Megged Thorpe, Male Half-Orc Commoner 1
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 100 sp. Jet (90 gp).


Social Check DCs


Merla Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a red costume with the symbols of strength on her torso, and sports empty pouches on her belt. She keeps her golden hair in a flapper bob. She has green eyes and a red hat with a brown feather.

Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. Animals are drawn to her, and she is able to talk to them.

History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Healer and found it very stressful. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove her worth to the world; and balancing her hectic life and new healer responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Merla Fastfoot, Female Halfling Aristocrat 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Lone In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, pastel cloak. Her orange fur is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Lone In Woods, Female Tabaxi Barbarian 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Deep blue spinel (800 gp). Azurite (8 gp). Moss agate (8 gp). Moss agate (8 gp). 1 Silver holy symbol. 1 Healer’s kit. 1 Disguise kit. 1 Disguise kit.


Social Check DCs


Oriff Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a long chestnut ponytail with little hanging trinkets. Her eyes are amber.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She works hard and plays hard.

History: Oriff was born in the west. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it; and regain custody of her son

Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Rich, Family. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oriff Balderk, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)11 (+0) 8 (-1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 360 gp. Golden pearl (100 gp). Hematite (16 gp). Obsidian (16 gp).


Social Check DCs


Eloise Hornsby, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She has styled her silver hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Gifted from a young age, Eloise studied abroad. Eloise was born on a far western island where she grew up under the tutelage of her mother, an expert Bather. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Eloise Hornsby, Female Human Fighter 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 4 (-3)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 500 sp. Deep green spinel (120 gp). 1 Magnifying glass.


Social Check DCs


Fonkin Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a mountains tribe. While studying, he fell in love. They married and had a son. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Nature, In love. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fonkin Raulnor, Male Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. Azurite (5 gp). Banded agate (5 gp). 1 Half-Plate. 1 Buckler.


Social Check DCs


Malmûg Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Malmûg took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Religious. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Malmûg Sutherland, Male Half-Orc Barbarian 5
Medium (6'9") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 59 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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