Agnes Abram, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a large brown jacket. Her chestnut hair is lengthy. Her blue unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the north. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now owns her own business.
Motivation: Expand her business.
Ideals: Athletic, Pacifist. Flaws: Disease, Mundane, PTSD. Bonds: Job. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Bertram Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe, and he perpetually has his club ready. His hair is short and white. His eyes, though not visible through his cowl, are blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Bertram was born the youngest of three triplets. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 83 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1 Minor magic item.
Naivara Nailo, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a perfectly clean shirt and pair of pants. She wears her blonde hair up. Her blue eyes dart from person to person.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is able to make almost anything out of random pieces of junk.
History: She was born in the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has worked as a Healer like her mother before her.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Healer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Amûg Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'9" eastern man, he has the majority of his body covered in plate. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the east, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Eye agate (11 gp). Violet garnet (1200 gp). 1 Climber’s kit. 1 Bullseye lantern. 1 Average lock.
Simon Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket, and he perpetually has his sickle ready. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Beggar, but he got bored and became a Navigator. He then took over the family business and is one of the better Navigator for hire.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, Job, Debt. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 gp.
Rolf Harlan, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a grey and green robe with the hood down. His hair is blonde and curly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 6 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. 1 Darkwood Shield.
Menny Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This woman dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her white hair is well kept. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. A true patriot, Menny would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Flaws: Antagonistic. Bonds: Attractive, Rich, In love, Military. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Black opal (1400 gp). Onyx (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
