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NPC Generator

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Advanced [show]


Halimath Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his hammer. His hair is silver and curly. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Halimath Wasanthi, Male Elf Adept 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1200 sp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered violet stockings. He carries with him a set of tridents on his belt, each one with a sapphire on the hilt. His red hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and someone believes him a fraud

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Enemies, Adventurer. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

William Birkenhead, Male Human Ranger 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp. Blue quartz (4 gp).


Social Check DCs


Fenriz Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.

Personality: Fenriz is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Flaws: Depressed, Hedonist. Bonds: Attractive, Slave, Adventurer. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Fenriz Ignominy, Male Tiefling Expert 3
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp.


Social Check DCs


Sora Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with green colored cloaks and clothing. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her bronze crest, when down, is lengthy. Her half smiles and gold eyes are beguiling and draw you in.

Personality: Sora hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the west, but her parents moved at a very young age to the east. She moved from fad to fad and when she turned 15 she discovered poetry. Due to her spouse's obsession with being a Tailor they were divorced and she won custody of their son. She worked as a Apothecary, and she later adopted a second son.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Artistic. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Sora Imbixtellrhyst, Female Dragonborn Commoner 10
Medium (6'1") Dragonborn, True Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)16 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +9 / 3d6+5, Ranged +7 / 3d6+3, Grapple +5

Possessions: 2400 gp.


Social Check DCs


Azzakh Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brass crest up. His skin is flawless and his red eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. He also hits on men, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Healer.

Flaws: Shy. Bonds: Attractive, Poor, Has a crush. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Azzakh Verthisathurgiesh, Male Dragonborn Rogue 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he tends to wear a large violet jacket. His red hair, when down, is lengthy. His eyes are hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Anselm studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is content; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Mundane. Bonds: Has a crush, Military, Enemies, Criminal record. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Anselm Qualanthri, Male Half-Elf Aristocrat 14
Medium (5'2") Half-Elf, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 106 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate silver chain set with a tourmaline (80 gp). 1 Medium magic item.


Social Check DCs


Quick Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries a battered quarterstaff and tarnished whip as well. Her red fur is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: Eccentric and domineering, Quick will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a brigands raid, leaving Quick alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Bonds: Military, Religious, Enemies. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Quick Of Wine, Female Tabaxi Ranger 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Alexandrite (1200 gp). Black pearl (1200 gp). Rock crystal (20 gp). Lapis lazuli (15 gp). Jade (100 gp). Jade (100 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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