Roge TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Persistence. Bonds: Job, Religious, Rich. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Jet (90 gp).
River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel Stetson hat and pastel clothes. She carries a battered sai and tarnished shortspear as well. Her white fur is drawn into a tight pony tail with a card scrunchie. This blue eyed westerner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Miner who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Miner but believes her peers are too gung-ho.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. River took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Fighting, Pacifist. Flaws: Mundane. Bonds: Has a crush, Nature, Family. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Pink pearl (90 gp). Blue quartz (15 gp). Silver pearl (90 gp).
Medrash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green cloak. He keeps his rusty crest in a pixie cut. His gold unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has drifted from career to career and currently works as a Mortician.
Motivation: Regain custody of his son; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Disease. Bonds: Job, Slave, Immigrant, Enemies, Family. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Ogbur Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Unemployed. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the west to a Unemployed, Ogbur learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Flaws: PTSD, Greedy. Bonds: Job, Attractive, Rich. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp.
Jebeddo Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He typically wears tan cloth garments or leather armor. He has a hunchback. His silver hair is lengthy. His gray eyes peer out from beneath his top tan hat.
Personality: Eccentric and domineering, Jebeddo will drive conversation. He has all his life been fascinated with painting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Extrovert, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy grey suit. His black hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Oskar hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He then took over the family business and is one of the better Unemployed for hire.
Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 220 gp.
Antrara Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. Her whole body is exceptionally muscular. She has dyed her greying blue crest a little too much giving a sharp blue color. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: Always inclined to offer people food she seems plenty friendly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born a particularly ugly child, much to the horror of her parents. Antrara was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Barkeep. She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant, Slave. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 320 gp.
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