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NPC Generator

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Advanced [show]


Thiala Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a yellow vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Beneath her clothing is a huge mess of scar tissue. She has shaved her head bald. Her skin is flawless and her blue eyes scan people very quickly.

Personality: A deeply religious woman she believes everything happens for a reason. She has a minor phobia of water and hates getting wet.

History: She was born at the edge of vast island. She was taken from her home at a very young age. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and her religion dominates her actions

Flaws: Fearful. Bonds: Slave, Attractive, Religious, Nature. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Thiala Boleem, Female Half-Elf Monk 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Dynamic Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. Her yellow fur is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a small toy that she constantly fidgets with.

History: Born in the east to a Bounty Hunter, Dynamic learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Dynamic Plume, Female Tabaxi Expert 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 8
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +2 / 3d6-2, Grapple -1

Possessions: 900 gp. Blue quartz (5 gp). Jet (90 gp). Red spinel (90 gp). Lapis lazuli (5 gp).


Social Check DCs


Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His brass crest is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norkruuth took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Military. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Norkruuth Qyxpahrgh, Male Dragonborn Fighter 9
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)12 (+1) 17 (+3)18 (+4)
Skills Athletics +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1800 gp. Pink pearl (130 gp). Blue sapphire (1100 gp). Red spinel (130 gp). Lapis lazuli (4 gp). Deep blue spinel (600 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarai Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a custom-built plate barding that's adorned with red lining and desert motifs. Her hair is chestnut and curly. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the south to a Carter, Sarai learned a great deal about her father's area of expertise. Sarai was born on a far southern desert where she grew up under the tutelage of her father, an expert Carter. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Terse, Disease. Bonds: Job, Immigrant. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Sarai Fastfoot, Female Halfling Commoner 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears baggy green pantaloons and a black scarf. His left hand appears badly burned and disfigured. His broad hat is riddled with cuts and holes. He has gleaming, smiling gold eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Shedinn grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Commoner 8
Medium (6'8") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 16 (+3)11 (+0)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 130 pp. Jasper (20 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a pastel vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her black fur has been sun bleached extensively. Her green eyes are slightly larger than normal.

Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has money and likes to spend it; and wants her loneliness to end

Ideals: Athletic, Logical. Flaws: Impulsive. Bonds: Has a crush, Rich. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Moon Fang, Female Tabaxi Barbarian 4
Medium (4'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aelar Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears bulky tan painted plate armor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Aelar was born with his mother's beautiful face. He moved out north to avoid the crime he committed. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Criminal record, Religious. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Aelar Rothenel, Male Elf Bard 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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