Georgina Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her skin is also unnaturally pale. She has a long white ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Flaws: Ugly, Shy, Addict, Mundane. Bonds: Rich. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp.
Gesrethe Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, she is an attractive figure. She is typically in her Assassin uniform. She has moderate length red crest. Her fierce gold eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot resist a sob story and will often dote over anyone who has one.
History: Gesrethe was born the youngest of three triplets. Like her father and her brother before her, after school she went straight into learning to become a Assassin. She has taken up work as a Assassin and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Attractive, Family. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 900 sp. 1 Chain shirt.
Astar Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and violet pants. He is bristling with hidden weapons, mostly longswords and flails. His black hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Astar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Gifted. Bonds: Criminal record, Enemies, Adventurer. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 30 pp. Hematite (11 gp). Rose (60 gp). Tiger eye turquoise (11 gp). Eye agate (11 gp). Rose (60 gp). Blue quartz (11 gp). 1 Minor magic item.
Kristryd Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is white, silky, and of moderate length. This amber eyed westerner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 14th year, her parents were killed by a illithids raid, leaving Kristryd alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Kristryd was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She has money and likes to spend it; and many illithids want her driven away
Ideals: Professionalism. Bonds: Rich, Attractive, Slave, Enemies. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Balimaar Rutland, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is braided into rings. He has a tattooed face.
Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful brothel owner made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Bonds: Rich, Enemies, Mentor, In love. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnome, Halfling
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +5
Possessions: 2400 gp. Golden yellow topaz (1300 gp). Silver pearl (140 gp). Alexandrite (1300 gp). Alexandrite (1300 gp).
Simon Bentley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is knotted and matted. His amber eyes dart from person to person.
Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Jade Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He is well dressed, constantly wearing a pastel suit, grey shirt, and green tie, and his gloved hand is found clutching a crossbow. His orange fur is heavily combed to the right. He has a tattooed face.
Personality: Jade is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jade fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable; and to end his boredom
Ideals: Extrovert, Entrepeneur, Fighting. Flaws: Mundane. Bonds: Criminal record. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 89 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 |
Possessions: 8000 gp. White opal (1400 gp). Black pearl (1400 gp). Blue quartz (15 gp). Smoky quartz (50 gp). Deep blue spinel (1400 gp). Black opal (1400 gp). Fire opal (1400 gp). 1 Medium magic item.
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