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NPC Generator

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Advanced [show]


Heather Shelly, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has golden hair. She is baby faced.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a ruthless business woman, a trait she acquired from her father.

History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with her old friends; and a strong sense of loyalty to dwarven people

Ideals: Persistence, Entrepeneur. Flaws: Racist. Bonds: Military, Adventurer. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Heather Shelly, Female Human Fighter 11
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1100 gp. Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears brown trousers with white and brown striped suspenders. He wears various colorful collared shirts. His tied-back hair is black. His eyes are likewise blue. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying brother.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Family. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Dalgal Strakeln, Male Dwarf Druid 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 114 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 19 (+4)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 4000 gp. Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Langdon, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is typically in her Hunter uniform. She keeps her black hair in a flapper bob. Her eyes are likewise blue.

Personality: She is mildly Human supremacist, though she does not identify as such. She feeds upon the attention of others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Tailor, but she was a colossal failure. She's also a talented Tailor, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and to be a tailor again

Ideals: Gifted. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Heather Langdon, Female Human Commoner 9
Medium (5'10") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3

Possessions: 90000 cp. Amber (150 gp). Obsidian (12 gp). Black star sapphire (900 gp). Jet (150 gp). Golden yellow topaz (1600 gp). Chalcedony (20 gp). Carnelian (20 gp).


Social Check DCs


Theriatis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a blue suit. His hair is short and red. His violet eyes are slightly larger than normal.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast island. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he has money and likes to spend it

Ideals: Optimist. Bonds: Attractive, Nature, Rich, Family. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theriatis Meliamne, Male Elf Paladin 2
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp.


Social Check DCs


Nedda Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. Her tied-back hair is auburn. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has set out to sabotage the competition.

Motivation: To prove her worth to the world.

Ideals: Professionalism. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Nedda Deephollow, Female Halfling Fighter 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern woman wears a yellow coat over a pastel low-cut shirt, and a wide-brimmed hat upon her head. She wears her blonde hair down. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Athletic, Entrepeneur. Flaws: Terse. Bonds: Family, Mentor. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Margery Tao, Female Half-Elf Fighter 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Joser Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears white cloth garments or leather armor. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Apothecary like his mother before him.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Fearful. Bonds: Military, Rich, Job. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Joser Underfoot, Male Halfling Wizard 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs

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