Cressel Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is purple and curly. His eyes are likewise gold.
Personality: Eccentric and domineering, Cressel will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Extrovert. Flaws: Disease, PTSD. Bonds: Rich, Immigrant. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 129 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
Possessions: 4000 gp. Star ruby (700 gp). Star rose quartz (40 gp). Chalcedony (40 gp). Malachite (5 gp). Moss agate (5 gp). Deep blue spinel (1000 gp). Rhodochrosite (5 gp). Azurite (5 gp). Alexandrite (1000 gp). Brown-green garnet (160 gp). Deep blue spinel (1000 gp). Azurite (5 gp). Chrysoprase (40 gp). Black star sapphire (700 gp). Azurite (5 gp). Azurite (5 gp). Deep blue spinel (1000 gp). Rock crystal (40 gp). Amber (160 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). Blue sapphire (700 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Sard (40 gp). Red garnet (160 gp). Golden pearl (160 gp). Azurite (5 gp). Golden yellow topaz (1000 gp). Onyx (40 gp). Coral (160 gp).
Druuk Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by chocolates. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are violet and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Slave. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 4)
Armor Class 7
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Draconic
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Drifting Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His fur is greying and his face has many wrinkles. He has several tiny amethyst earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Seddit Despair, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She has a large black mantle and cape that has been intricately interwoven into her white robe. She wears a wide-brimmed hat to hide her balding. Her black eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of herself, she believes she is the best Carter born in the past three hundred years. Her job bores her to no end. She has decided to make it more interesting.
History: Born in the north to a Carter, Seddit learned a great deal about her mother's area of expertise. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world.
Ideals: Logical. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 400 gp. 1 Half-Plate.
Five Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple brown robe with green stripes complete with hood. He is portly but not overly obese. His cinnamon fur is smooth and relatively long. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful, Disease. Bonds: Guardian, Rich. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 270 pp.
Kildrak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting grey shirt and pants and is in decent physical shape. He is bald on top and has large black tufts of hair around his ears. His amber eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's repulsed by the pc
Ideals: Pacifist, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Alston Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair and beard is wavy and long. He has a dull look in his hazel eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Alston was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alston decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A small bag of saffron. (80 gp).
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