Hugh Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: Born in the north to a Spy, Hugh learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
Possessions: 900 gp.
Faran Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. His brown eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Faran was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Family. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp.
Sweet Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is short and red. Her amber unseeing eyes seem to look past you.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She can't help but pocket interesting objects she comes across
History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable.
Ideals: Entrepeneur. Flaws: Disease, Terse. Bonds: Criminal record, Rich. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp.
Skog Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely white suit with brown socks and a vest with buckled shoes. His long black hair reaches down to his waist. His eyes are blue and beady.
Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 7 years old his parents immigrated from the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: Expand his business; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Military. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 240 gp. Pink pearl (60 gp).
Shadow Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a pastel suit, grey shirt, and black tie. His gray fur is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Flaws: Ugly, Insomniac, Disease. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Helen Ogden, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and sports brown clothing, slightly heavier than average wear. Her red hair, when down, is lengthy. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Helen took refuge in the large cave and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Carlin Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. Her black hair is singed and shortened. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Carlin is combative with any and all who dare try her patience in the slightest.
History: She was born blind and as such lacked many opportunities for work. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with her sister.
Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Family. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 87 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 2000 gp. Fire opal (1400 gp). Tourmaline (90 gp). Deep blue spinel (700 gp). Azurite (4 gp). White pearl (90 gp).
Shout outs: Stacey, Adam Fowler, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Appreciate Witch of Life, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!