Oriff Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly scimitars and maces. She wears her black hair down. She tend to wears goggles to shield her eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Her job bores her to no end. She has decided to make it more interesting.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker, Entrepeneur. Bonds: Criminal record, Adventurer, Religious, Job. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Beast Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Tanner does. His fur is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Beast was raised in a hard working conservative environment. A gifted student he started as a Cartwright, but he got bored and became a Tanner. He has worked as a Tanner like his mother before him.
Motivation: Many dire rats want him driven away; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Athletic, Artistic. Bonds: Job, Attractive, Enemies. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 50000 cp. Amber (110 gp). Chrysoberyl (110 gp). Obsidian (9 gp). Jasper (40 gp).
Miles Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered tan stockings, and carries clubs. He keeps his long silver hair kept up in a rat tail. He has a dull look in his amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Guard soon after.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Nature. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. Red spinel (100 gp).
Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His right leg appears badly burned and disfigured. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. Moonstone (50 gp). Hematite (12 gp). Coral (140 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item.
Chaedi Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports blue clothing, slightly heavier than average wear. She keeps her silver hair in a pixie cut. Her eyes are a pleasant blue.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young adult she joined a group advocating for an improvement in Elven conditions. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Athletic. Flaws: Secretive, Racist. Bonds: Rich, Immigrant. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 8)
Armor Class 14
Hit Points 14 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1100 gp.
Silgre Stanley, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She is wearing a long, white cloak. She wears a small hat to cover her moderate length blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She got away from her former life and has fallen to alcoholism.
Motivation: She has passion for adventuring and risk; and her religion dominates her actions
Flaws: Antagonistic, Addict. Bonds: Adventurer, Poor, Religious. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 79 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 300 gp. Sardonyx (70 gp).
Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a colorful flower in his silver crest. His eyes are likewise gold.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Norkruuth never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To clean up the streets; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, In love, Guardian. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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